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| | Title:
Outpost Kiloki X

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System:
Xbox Live Arcade
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Genre:
Strategy/Tycoon
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Publisher:
NinjaBee Studios
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Developer:
NinjaBee Studios
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Release: 11/22/2005 ..............................................
Online: No ..............................................
ESRB: Everyone (E)
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It’s very apparent that Microsoft is interested in the “little guy”. Whether this is due to lack of ideas on their part or a sincere appreciation and desire for more obscure or cultured games, Microsoft is looking to all avenues for their Xbox Live Arcade offerings. To drive this point further, Microsoft even offers a set of development tools, called XNA Game Studio Express, to anyone interested in building a game, asking them to bring their work to XBLA. Before this announcement, however, some companies went about this task on their own. One such company, NinjaBee Studios, has brought Outpost Kiloki X to the Xbox Live Arcade (and more recently, Cloning Clyde).
Outpost Kiloki X is an adaptation to NinjaBee’s PC game, Outpost Kiloki, a mission-based, space station tycoon game. You play as the “Hero”, a professional space station engineer with multiple challenges ahead of him. The ultimate goal: to save the Princess. To do so, the Hero must meet any challenge or goal put in front of them during each scenario. The challenges range from bringing an old, beat-up space station back to life -- and turning a profit -- to making a specific type of station attraction by building its respective prerequisites. Players will essentially start with the basic attractions then build up to the ultimate attractions, which is not too unlike the progression you’d find in Age of Empires or Starcraft.
Space aliens visit your station and request certain needs be met—supply and demand extends to the far reaches of the galaxy. These needs come in the form of station add-ons you must build, like Observatories, Nanotech Facilities, Dance Clubs, and Restaurants. Each specific add-on caters to a need, like a place to socialize, or a place to do scientific research. Of course, these attractions don’t power themselves and they even get beat up from use. So, you must manage and build power supplies, repair your add-ons, and sell attractions that start to lose a profit. For example: should their condition become degraded, they’ll light on fire, making it very apparent that they need attention.
Something to be aware of: you only have so many open extensions on your station, so there is plenty of strategizing and thinking that has to be done to ensure that the expansion you put up is worth the energy required and that it can turn a profit. The smartest thing to do is to bring up an attraction of the same category, only better, so that your visitor’s needs are met or exceeded. The visitors pay good money for these attractions so that you have the funds to upgrade as their tastes change.
If your visitors don’t like what you have to offer, they’ll let you know, and usually the reason why they are unhappy with it. A bar runs across the top of the screen with a ship icon for each visitor to your station, the more visitors, the more icons. If your visitors are happy, you’ll see a green smiley face inside their icon. If they’re upset, represented by a red unhappy face, you can view their craft and hear what they have to say about your establishment. Heed these words because you can be sure they’re not the only one who wants what you don’t have.
Aside from the Story Mode, Outpost Kiloki X offers a variety of other game types in their "Scenario Mode". You'll have the option of trying some different set of challenges as well as more open-ended "do want you want" scenarios with varying difficulty, station sizes, and available expansions. Some of the set challenges include keeping your station alive during a meteor shower or during an alien attack. You'll still have to keep your patrons happy, though, so put on that smile and give them some service.
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